I create thoughtful experiences that balance people and planet with function and purpose. Whether on a small team or at a Fortune 500 company, I value a small team spirit, a student mindset, and a “we can do this” work ethic. I emphasize the value of research and you can always count me in for a quick experiment. At my core is a love for bringing people together, especially over a good meal made in my favorite skillet.
At Imperfect Foods, I'm designing a grocery e-commerce experience on a mission to eliminate food waste. The scope of this work includes mobile shopping, order management, and account experiences.
As an Adobe Creative Resident, I conducted research and worked with industry leaders to design a series of solutions to reduce food waste. Good neighbor is a hyper-local food sharing app that unites friends, neighbors, and strangers through the feel good of sharing food before throwing it away.
Through thoughtfully designed products for small spaces and busy schedules, Farewell is enabling individual action towards our cities’ greatest environmental challenges, starting with food waste. In October 2020, we were awarded a $15k prize from the Friedman venture competition to prototype Farewell.
As a UX Program Manager, I led a team of engineers in building an internal test health platform to increase the rate at which developers can deliver new functionality in Windows. The platform was designed to integrate seamlessly into the Azure DevOps ecosystem.
During a sprint at the IDEO's Food & Future CoLAB, I co-founded, prototyped, and tested a once little-known product for Target's retail business called Good & Gather. Three years later and in new hands, it grew into Target's multi-billion dollar food brand.